It's plainly true that the vast majority of gamers are playing on something that isn't an iPad connected to an external display.
Sorry to burst your bubble, but game porting toolkit is not going to automatically overhaul every game's UI so that it seamlessly adapts to touch and mouse/kb and gamepad, it's not going to automatically add scaling and different resolution options. You seem to have a real blind spot for the reality of game development. Game dev is hard. Tools can make it easier but it's still a hell of a lot of work.
But iPads have been able to connect to an external display and have mouse and keyboard support for something like half a decade now, and they don't add those features. Even new games. So how can you be "sure" they're going to do that?
That’s your opinion, and it’s probably true, but we don’t have data here. And as I said, whether or not the majority of people gaming with external displays are using iPads to do so or not is essentially irrelevant.
I understand there is still work involved, but the game porting toolkit absolutely does automatically add the required touch controllers for players to use these games on the iPhone and iPad. That’s just a fact, it is covered in developer documentation. It gives developers simple on-screen controller templates to map controller/keyboard functions of the game to the on-screen controls automatically. So it will make the most sense and
require the least amount of work for developers to preserve the controller/keyboard support already present in the game being ported, it would make no sense to remove those things, as that would actually create more work. And unlike most normal apps, game UIs usually already use large buttons that are perfectly fine for touch control in menus and such. Most games wouldn’t require many UI changes at all. And that can be seen with games that have already been ported over, there are generally either very minor UI tweaks, mostly just upscaling, or some minor adjustments, but nothing usually fundamentally different.
You keep bringing this back to keyboard and mouse control support. I don’t know, nor really care all that much if iPad games will support that particular control input for games, and I suspect the majority of people don’t really care much about that either. The majority of people seem to prefer game controllers over keyboard and mouse input for games. So much so that the most popular gaming devices come with controllers packaged, or literally built into the device. My point/claim isn’t about whether or not most iPad and iPhone ports of games will end up supporting keyboard and mouse control (though I do think most games ported with the porting toolkit likely will), my point is mostly about use with external displays. This is absolutely an increasingly popular way to use iPhones and iPads for gaming more like a console, and I’m sure we’ll see improvements in that area… And really, as it is now, it’s still a great experience. I don’t think people are going to merely be won over to not using their iPad or iPhone that can run a game vs lugging around a separate device to play it just because of the external display having some small black bars outside of the game window.
And I absolutely believe that using a Mac for gaming makes a lot of sense for many people. I think the better argument for using a Mac for gaming on an external display is the advantage of a Mac desktop permanently docked with your TV or monitor, so you don’t have to continually disconnect and reconnect your device to the display to game. The Mac is also superior for game emulation, especially higher end models with better specs. The M4 Mac Mini would be nearly perfect as a console/entertainment system hooked up to a TV with the proper software.
So as you can see, I’m not at all saying using an iPad or iPhone for gaming always makes more sense than a Mac. I think a Mac definitely has some advantages in some areas for gaming. But I think gaming on the iPhone and iPad will definitely improve, we’re going to see more console titles porting over, and I’m sure many of these titles will end up also incorporating a bit better external display support. But as I said before, I don’t think it would ultimately matter much, as a little bit of black space on the display doesn’t bother me, and doesn’t seem to bother many of the other people doing it all that much either. 👍🏻
And I will say this, and I think we can agree here, just as there are advantages to the Mac for gaming, there are also advantages for the iPhone and iPad in this sphere. Macs are less portable than these devices in nearly every case, and pretty much everyone carries a phone in their pocket, nobody carries a Mac in their pocket. And there are a ton of mobile games still not available on the Mac. 👍🏻